• Home
  • About Mitch
  • Speaking
  • Articles
  • Contact
  • Home
  • About Mitch
  • Speaking
  • Articles
  • Contact

Digital Strategist

WordPress Developer

Content Creator

Unapologetic Punk

Mitch Canter

  • X
  • Bluesky
  • GitHub
  • Twitch
  • YouTube
  • LinkedIn
Gamification

Killers & Gamification: “Win… at any cost”

CMDR Mitchcraft

Reading time: 2 minutes

A note, before we begin: a lot of people, when they hear the name of the ‘killers’ player group, don’t like to actually be called ‘Killers’. There is a negative connotation the name brings. Take it from someone who plays video games – the name is very apt. There are groups of people who, whether it’s for achievement or their own enjoyment, love the power that comes with being able to go against other players and win. If you prefer, you can refer to them as “fighters”, but know that being grouped into the ‘killers’ group doesn’t mean that you are a criminal or murderer. It just means that, in the construct or game, you are willing to do whatever it takes to win, especially if that means you’re winning against other players.

Killers find their fulfillment in the construct by going head-to-head against other players. Motivators that work for other groups serve different meanings for Killers. Where an achiever sees a leaderboard as a personal measurement, a Killer sees it as their measurement against their peers. Tokens and achievements mean nothing to Killers, unless they show the player’s dominance over everyone.

Things that Appeal to Killers:

  • Head-to-head: A Killer’s main motivation is, “how can I complete?” By introducing ways that players can combat each other, you will give Killers a reason to keep coming back – to win at any cost.
  • Leaderboards: Again, this isn’t to check their personal progress, but serves as a broadcast. They want to let people know  they are indeed the number one player (or at least working toward it)
  • Tiered Levels: Killers get discouraged if they aren’t winning, but deep down we all know that people play at different skill levels. Consider a ‘tiered’ approach such as a ladder system – group players together that are in similar skill levels and allow people to compete at a more even playing field.

Part of a Series on Gamification:

  • Gamification: How to Level Up Your Marketing Campaign
  • Bartle’s Taxonomy: Understanding The “Players” In Gamification
  • Achievers & Gamification: “I Wanna Be The Very Best”
  • Socialites & Gamification: “Better, Together”
  • Explorers & Gamification: “To Boldly Go Where No Man Has Gone Before!”
  • Killers & Gamification: “Win… At Any Cost”
  • 5 Essential WooCommerce Extensions, Add-Ons & Plugins

    5 Essential WooCommerce Extensions, Add-Ons & Plugins

    Reading time: 2 minutes

    WooCommerce is one of the most powerful WordPress eCommerce solutions on the market. Out of the box, it does everything you’d expect an eCommerce system to do: Host products Have a scannable product listing Take orders for products Accept payments through PayPal Allow people to use coupons But, sometimes, you need to think outside of…

    WordPress
  • The Hidden WordPress Options Panel

    The Hidden WordPress Options Panel

    Reading time: 1 minute

    Did you know that there’s a hidden options panel in WordPress? It’s one page you can visit that will allow you to set every single option available to you on your site – even some of the hidden ones that are set via plugins and/or other functions.

    WordPress